Number of exported texture stages Sets the number of texture stages the driver should report to the application. |
Max Local Vertex Buffer Size Sets the maximum size in bytes that can be used in local memory to store vertex buffers. |
Max AGP Vertex Buffer Size Sets the maximum size in bytes that can be used in AGP memory to store vertex buffers. |
Default Vertex Buffer Size Sets the default size in bytes for vertex buffers. |
Max Matrix blend Sets the number of matrixes that can be used for vertex blending. |
Max Matrix Streams Not sure, but it probably sets the number of matrixes that can be used for in a Matrix stream. |
Hardware safety level Not sure, try it :) |