Zum 3DCenter Forum
Inhalt




ATi & nVidia in driver "optimizations" race

July 26, 2003 / by Leonidas / page 2 of 9


   nVidia Optimizations  (cont.)

Because of that we can go on without image quality comparision in 3DMark, since only the performance discrepancy is sufficient here as proof for an unallowed optimization. In fact this does not include Unreal Tournament 2003: In a real game these application specific optimizations are legal and welcome, if they boost the performance without loss of image quality! Such optimizations are unallowed if the result is a loss of image quality.

To find out the reasons for the higher performance of the original driver compared to the unoptimized (modified) drivers in Unreal Tournament 2003, we had to dig a little deeper. At first we had to find out if this performance difference appears only in special flybys, botmatches or timedemos, or if they do in the whole game. To do so, we testet all the flybys, botmatches and timedemos available, at first without anisotropic filtering:


nVidia 44.65 @ UT2003

Pentium 4 Northwood 2.53 GHz  -  GeForceFX 5800 Ultra 128MB
1024x768x32  -  without AF
  original driver
  modified driver with AntiCheat script

Flyby
Antalus

149,2 fps

142,3 fps

Flyby
Asbestos

199,2 fps

198,3 fps

Flyby
Citadel

101,6 fps

102,8 fps

Flyby
Face3

145,4 fps

146,7 fps

Flyby
Inferno

176,5 fps

127,5 fps

Flyby
Phobos2

157,3 fps

150,4 fps

Flyby
Suntemple

177,8 fps

161,4 fps

Botmatch
Antalus

43,5 fps

44,1 fps

Botmatch
Anubis

59,0 fps

60,1 fps

Botmatch
Asbestos

57,0 fps

57,9 fps

Botmatch
Citadel

41,3 fps

41,7 fps

Botmatch
Inferno

64,0 fps

64,2 fps

Botmatch
Suntemple

57,0 fps

57,3 fps

Timedemo
Pyramid2003

44,8 fps

44,6 fps

Timedemo
Overkill

37,5 fps

34,9 fps

Timedemo
PCGH

73,0 fps

74,7 fps

Timedemo
Cheat

75,1 fps

77,9 fps

20%

40%

60%

80%

100%

120%

 

... and the same with 8x anisotropic filtering:


nVidia 44.65 @ UT2003

Pentium 4 Northwood 2.53 GHz  -  GeForceFX 5800 Ultra 128MB
1024x768x32  -  8xAF
  original driver
  modified driver with AntiCheat script

Flyby
Antalus

140,1 fps

77,1 fps

Flyby
Asbestos

175,2 fps

113,9 fps

Flyby
Citadel

100,7 fps

82,4 fps

Flyby
Face3

141,5 fps

106,0 fps

Flyby
Inferno

128,1 fps

64,4 fps

Flyby
Phobos2

143,6 fps

95,0 fps

Flyby
Suntemple

133,1 fps

85,1 fps

Botmatch
Antalus

43,6 fps

43,7 fps

Botmatch
Anubis

58,7 fps

60,4 fps

Botmatch
Asbestos

56,5 fps

58,2 fps

Botmatch
Citadel

41,0 fps

41,7 fps

Botmatch
Inferno

63,4 fps

39,3 fps

Botmatch
Suntemple

57,0 fps

55,4 fps

Timedemo
Pyramid2003

44,5 fps

41,7 fps

Timedemo
Overkill

34,1 fps

25,4 fps

Timedemo
PCGH

72,0 fps

65,8 fps

Timedemo
Cheat

74,9 fps

63,7 fps

20%

40%

60%

80%

100%

120%

 

Out of these tests it can be concluded, that nVidia has - despite of one or another outlier - probably built a general optimization for Unreal Tournament 2003 and no optimization only for certain flybys or only for the anisotropic filter. Those who think they can counter-cheat out these optimizations by using so called "custom timedemos" are wrong. Despite the fact, that the used timedemos "Overkill" and "Cheat" are unknown by nVidia, they worked with the optimisations. So we conclude, that the optimisations work in the whole game.






Kommentare, Meinungen, Kritiken können ins Forum geschrieben werden - Registrierung ist nicht notwendig Zurück / Back Weiter / Next

Shortcuts
nach oben