Max Payne Benchmarking
20th August, 2001 / by Leonidas / translated by RAL & Houston / Page 4 of 6
Benchmark procedure (continues)
PCGH´s Final Scene No.2 (CPU-Demo)
Press "F11" immediately after the demo is loaded!
Read the frame counter at the time when Max Payne falls down on the floor. In the foreground you see his arm hitting the floor. After this scene the demo ends and you will see nothing except a blank screen. It´s very important to read the frame counter right there before. Read the value "Avg ..." (from the area marked in red outline).
3DConcept´s Shooting Alex Demo
Press "F11" immediately after the demo is loaded!
Read the frame counter at the time when the rendered cut scene is over and the game returns to the normal mode. Read the value "Avg ..." (from the area marked in red outline).