The new 8x, 12x and 16x Anti-Aliasing on GeForceFX
April 13, 2003 / by aths & Leonidas, translation by Zeckensack & nggalai / page 2 of 6
Direct3D Image Quality
Under Direct3D we used Tommti-System's FSAA-Tester to produce the following set of images, comparing all anti-aliasing modes a GeForceFX 5600 Ultra supports in conjunction with the version 43.45 Detonator drivers. We intentionally skipped the absurd blur modes (Quincunx and 4x9-tap).
Direct3D modes | nVidia Detonator | aTuner |
no AA | ![]() no AA |
![]() no AA |
2x | ![]() 2x |
![]() 2x |
4x | ![]() 4x ![]() 4xS |
![]() 4x ![]() 4xS ![]() 4xSS |
6x | ![]() 6xS |
![]() 6x |
8x | ![]() 8x |
![]() 8x ![]() 8xS |
12x | not available | ![]() 12x |
16x | ![]() 16x |
not available |
![]() |
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