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The new 8x, 12x and 16x Anti-Aliasing on GeForceFX

April 13, 2003 / by aths & Leonidas, translation by Zeckensack & nggalai / page 2 of 6


   Direct3D Image Quality

Under Direct3D we used Tommti-System's FSAA-Tester to produce the following set of images, comparing all anti-aliasing modes a GeForceFX 5600 Ultra supports in conjunction with the version 43.45 Detonator drivers. We intentionally skipped the absurd blur modes (Quincunx and 4x9-tap).


Direct3D modes nVidia Detonator aTuner
no AA no AA
no AA
no AA
no AA
2x 2x
2x
2x
2x
4x 4x
4x


4xS
4xS
4x
4x


4xS
4xS


4xSS
4xSS
6x 6xS
6xS
6x
6x
8x 8x
8x
8x
8x


8xS
8xS
12x not available 12x
12x
16x 16x
16x
not available





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