The new 8x, 12x and 16x Anti-Aliasing on GeForceFX
April 13, 2003 / by aths & Leonidas, translation by Zeckensack & nggalai / page 4 of 6
OpenGL Image Quality
Things look pretty different under OpenGL, for both image quality and performance. We used the new Textured FSAA-Tester by aths to make a comparison between all available anti-aliasing modes. Again, we used a GeForceFX 5600 and Detonator 43.35 and disregarded the blur modes (Quincunx and 4x9-tap):
OpenGL modes | nVidia Detonator | aTuner |
no AA | no AA |
no AA |
2x | 2x |
2x |
4x | 4x |
4x |
8x | 8x |
8xS |
16x | 16x |
16x |