The new 8x, 12x and 16x Anti-Aliasing on GeForceFX
April 13, 2003 / by aths & Leonidas, translation by Zeckensack & nggalai / page 4 of 6
OpenGL Image Quality
Things look pretty different under OpenGL, for both image quality and performance. We used the new Textured FSAA-Tester by aths to make a comparison between all available anti-aliasing modes. Again, we used a GeForceFX 5600 and Detonator 43.35 and disregarded the blur modes (Quincunx and 4x9-tap):
OpenGL modes | nVidia Detonator | aTuner |
no AA | ![]() no AA |
![]() no AA |
2x | ![]() 2x |
![]() 2x |
4x | ![]() 4x |
![]() 4x |
8x | ![]() 8x |
![]() 8xS |
16x | ![]() 16x |
![]() 16x |
![]() |
![]() ![]() |