Matrox Parhelia: Theoretische Benchmarks
29. Juni 2002 / von Leonidas / Seite 5 von 6
Treiber-Kapazitäten
Abschließend wollen wir kurz der Vollständigkeit halber die Treiber-Kapazitäten auflisten. Unter OpenGL ermittelten wir diese mittels MDK2:
Matrox Graphics Inc.
Matrox ICD for Parhelia
1.2
Erweiterungen
    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_transpose_matrix
    GL_S3_s3tc
    GL_ATI_element_array
    GL_ATI_vertex_array_object
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_element_array
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_vertex_array
    GL_EXT_vertex_array_object
    GL_EXT_vertex_shader
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_KTX_buffer_region
    GL_MTX_fragment_shader
    GL_NV_texgen_reflection
    GL_SGIS_multitexture
    GL_SGIS_texture_lod
    WGL_EXT_swap_control
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Unter Direct3D verließen wir uns auf die Anzeige des 3DMark2001 SE:
Description: Primärer Anzeigetreiber Manufacturer: Matrox Graphics Inc. Name: Matrox Parhelia 128MB - Deutsch Total Local Video Memory: 128 MB Total Local Texture Memory: 128 MB Total AGP Memory: 16 MB Display Driver: Device1 Display Driver Version: Driver WHQL Certified: No Max Texture Width : 2048 Max Texture Height: 2048 Max User Clipping Planes: 6 Max Active Hardware Lights: 12 Max Texture Blending Stages: 8 Textures In Single Pass: 4 Vertex Shader Version: 1.1 Pixel Shader Version: 1.3 Max Vertex Blend Matrices: 31 Max Texture Coordinates: 8 Vendor ID: 0x102b Device ID: 0x0527 Sub-System ID: 0x0840102b Revision: 0x03 Texture Formats: Pixel Format: 32-bit ARGB [8888] Pixel Format: 32-bit RGB [888] Pixel Format: 16-bit RGB [565] Pixel Format: 16-bit RGB [555] Pixel Format: 16-bit ARGB [1555] Pixel Format: 16-bit ARGB [4444] Pixel Format: 8-bit A [8] Pixel Format: 16-bit RGB [444] Pixel Format: 8-bit YUV [800] Pixel Format: 16-bit AYUV [8800] Pixel Format: FourCC [UYVY] Pixel Format: FourCC [YUY2] Pixel Format: FourCC [DXT1] Pixel Format: FourCC [DXT2] Pixel Format: FourCC [DXT3] Pixel Format: FourCC [DXT4] Pixel Format: FourCC [DXT5] 3D Capabilities: AGP Texturing Additive Texture Blending Anisotropic Filtering Bilinear Filtering Cube Mapping DXT Compressed Textures Dot3 Texture Blending Environmental Bump Mapping Environmental Bump Mapping With Luminance Factor Alpha Blending Full-Screen Anti-Aliasing Guard Band Support Hardware Transform and Lighting Multiplicative Texture Blending Point Primitive Support Point Sampling Positional Lights Projected Textures Rendering to a Window Specular Gouraud Shading Stencil Buffers Subpixel Accurate Rasterizing Subtractive Texture Blending Table Fog Texture Alpha Blending Texture Clamping Texture Mirroring Texture Wrapping Trilinear Filtering Vertex Alpha Blending Vertex Fog Volume Textures W-Fog  | 
 
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