Matrox Parhelia: Theoretische Benchmarks
29. Juni 2002 / von Leonidas / Seite 3 von 6
GLExcess
Matrox Parhelia | nVidia GeForce4 Ti4600 | GF4Ti @ 220/275 | |
Scene 1 (Fill Rate) (fps) |
176 | 231 | 191 |
Scene 2 (CPU/FPU) (fps) |
63 | 93 | 93 |
Scene 3 (Polygon Count) (fps) |
43 | 352 | 310 |
Scene 4 (VRAM) (fps) |
73 | 96 | 90 |
Scene 5 (Polygon Count) (fps) |
94 | 235 | 212 |
Scene 6 (Polygon Count) (fps) |
55 | 298 | 236 |
Scene 7 (CPU/FPU) (fps) |
46 | 198 | 155 |
Scene 8 (CPU/FPU) (fps) |
44 | 192 | 181 |
Scene 9 (Fill Rate) (fps) |
112 | 173 | 147 |
Scene 10 (VRAM) (fps) |
76 | 124 | 104 |
Scene 11 (VRAM) (fps) |
118 | 224 | 185 |
Scene 12 (Fill Rate) (fps) |
157 | 198 | 166 |
GLExtreme
Matrox Parhelia | nVidia GeForce4 Ti4600 | GF4Ti @ 220/275 | |
Overdraw factor 3, back to front (fps) |
240,03 | 315,56 | 252,39 |
Overdraw factor 3, front to back (fps) |
240,15 | 514,32 | 409,22 |
Overdraw factor 3, random order (fps) |
240,03 | 405,60 | 323,73 |
Overdraw factor 8, back to front (fps) |
101,67 | 140,87 | 111,97 |
Overdraw factor 8, front to back (fps) |
103,58 | 356,29 | 277,08 |
Overdraw factor 8, random order (fps) |
103,76 | 258,45 | 202,95 |
Pixel fillrate (MegaPixel/sec) |
662,00 | 535,65 | 420,77 |
Texel fillrate (MegaTexel/sec) |
2261,32 | 1478,88 | 1137,60 |
Pure transform (Mill. Vertikel/sec) |
2,999 | 17,937 | 13,753 |
2 point lights (Mill. Vertikel/sec) |
3,767 | 13,202 | 9,953 |
8 point lights (Mill. Vertikel/sec) |
3,768 | 5,365 | 3,984 |
2 directional lights (Mill. Vertikel/sec) |
3,767 | 15,399 | 11,895 |
8 directional lights (Mill. Vertikel/sec) |
3,768 | 7,708 | 5,751 |
One 1024x1024x32 texture (fps) |
836,66 | 559,65 | 457,02 |
Four 1024x1024x32 texture (fps) |
682,88 | 558,06 | 455,80 |