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Matrox Parhelia: Theoretische Benchmarks

29. Juni 2002 / von Leonidas / Seite 3 von 6



   GLExcess

  Matrox Parhelia nVidia GeForce4 Ti4600 GF4Ti @ 220/275
Scene 1 (Fill Rate)
(fps)
176 231 191
Scene 2 (CPU/FPU)
(fps)
63 93 93
Scene 3 (Polygon Count)
(fps)
43 352 310
Scene 4 (VRAM)
(fps)
73 96 90
Scene 5 (Polygon Count)
(fps)
94 235 212
Scene 6 (Polygon Count)
(fps)
55 298 236
Scene 7 (CPU/FPU)
(fps)
46 198 155
Scene 8 (CPU/FPU)
(fps)
44 192 181
Scene 9 (Fill Rate)
(fps)
112 173 147
Scene 10 (VRAM)
(fps)
76 124 104
Scene 11 (VRAM)
(fps)
118 224 185
Scene 12 (Fill Rate)
(fps)
157 198 166




   GLExtreme

  Matrox Parhelia nVidia GeForce4 Ti4600 GF4Ti @ 220/275
Overdraw factor 3, back to front
(fps)
240,03 315,56 252,39
Overdraw factor 3, front to back
(fps)
240,15 514,32 409,22
Overdraw factor 3, random order
(fps)
240,03 405,60 323,73
Overdraw factor 8, back to front
(fps)
101,67 140,87 111,97
Overdraw factor 8, front to back
(fps)
103,58 356,29 277,08
Overdraw factor 8, random order
(fps)
103,76 258,45 202,95
Pixel fillrate
(MegaPixel/sec)
662,00 535,65 420,77
Texel fillrate
(MegaTexel/sec)
2261,32 1478,88 1137,60
Pure transform
(Mill. Vertikel/sec)
2,999 17,937 13,753
2 point lights
(Mill. Vertikel/sec)
3,767 13,202 9,953
8 point lights
(Mill. Vertikel/sec)
3,768 5,365 3,984
2 directional lights
(Mill. Vertikel/sec)
3,767 15,399 11,895
8 directional lights
(Mill. Vertikel/sec)
3,768 7,708 5,751
One 1024x1024x32 texture
(fps)
836,66 559,65 457,02
Four 1024x1024x32 texture
(fps)
682,88 558,06 455,80





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