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Matrox Parhelia: Theoretische Benchmarks

29. Juni 2002 / von Leonidas / Seite 5 von 6



   Treiber-Kapazitäten

Abschließend wollen wir kurz der Vollständigkeit halber die Treiber-Kapazitäten auflisten. Unter OpenGL ermittelten wir diese mittels MDK2:

Matrox Graphics Inc.
Matrox ICD for Parhelia
1.2
Erweiterungen
    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_transpose_matrix
    GL_S3_s3tc
    GL_ATI_element_array
    GL_ATI_vertex_array_object
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_element_array
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_vertex_array
    GL_EXT_vertex_array_object
    GL_EXT_vertex_shader
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_KTX_buffer_region
    GL_MTX_fragment_shader
    GL_NV_texgen_reflection
    GL_SGIS_multitexture
    GL_SGIS_texture_lod
    WGL_EXT_swap_control

Unter Direct3D verließen wir uns auf die Anzeige des 3DMark2001 SE:

Description:                             Primärer Anzeigetreiber
Manufacturer:                            Matrox Graphics Inc.
Name:                                    Matrox Parhelia 128MB - Deutsch
Total Local Video Memory:                128 MB
Total Local Texture Memory:              128 MB
Total AGP Memory:                        16 MB
Display Driver:                          Device1
Display Driver Version:
Driver WHQL Certified:                   No
Max Texture Width :                      2048
Max Texture Height:                      2048
Max User Clipping Planes:                6
Max Active Hardware Lights:              12
Max Texture Blending Stages:             8
Textures In Single Pass:                 4
Vertex Shader Version:                   1.1
Pixel Shader Version:                    1.3
Max Vertex Blend Matrices:               31
Max Texture Coordinates:                 8
Vendor ID:                               0x102b
Device ID:                               0x0527
Sub-System ID:                           0x0840102b
Revision:                                0x03

Texture Formats:
Pixel Format:                32-bit ARGB [8888]
Pixel Format:                32-bit RGB [888]
Pixel Format:                16-bit RGB [565]
Pixel Format:                16-bit RGB [555]
Pixel Format:                16-bit ARGB [1555]
Pixel Format:                16-bit ARGB [4444]
Pixel Format:                8-bit A [8]
Pixel Format:                16-bit RGB [444]
Pixel Format:                8-bit YUV [800]
Pixel Format:                16-bit AYUV [8800]
Pixel Format:                FourCC [UYVY]
Pixel Format:                FourCC [YUY2]
Pixel Format:                FourCC [DXT1]
Pixel Format:                FourCC [DXT2]
Pixel Format:                FourCC [DXT3]
Pixel Format:                FourCC [DXT4]
Pixel Format:                FourCC [DXT5]

3D Capabilities:
AGP Texturing
Additive Texture Blending
Anisotropic Filtering
Bilinear Filtering
Cube Mapping
DXT Compressed Textures
Dot3 Texture Blending
Environmental Bump Mapping
Environmental Bump Mapping With Luminance
Factor Alpha Blending
Full-Screen Anti-Aliasing
Guard Band Support
Hardware Transform and Lighting
Multiplicative Texture Blending
Point Primitive Support
Point Sampling
Positional Lights
Projected Textures
Rendering to a Window
Specular Gouraud Shading
Stencil Buffers
Subpixel Accurate Rasterizing
Subtractive Texture Blending
Table Fog
Texture Alpha Blending
Texture Clamping
Texture Mirroring
Texture Wrapping
Trilinear Filtering
Vertex Alpha Blending
Vertex Fog
Volume Textures
W-Fog






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