Matrox Parhelia: Theoretische Benchmarks
29. Juni 2002 / von Leonidas / Seite 5 von 6
Treiber-Kapazitäten
Abschließend wollen wir kurz der Vollständigkeit halber die Treiber-Kapazitäten auflisten. Unter OpenGL ermittelten wir diese mittels MDK2:
Matrox Graphics Inc. Matrox ICD for Parhelia 1.2 Erweiterungen GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_ATI_element_array GL_ATI_vertex_array_object GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_element_array GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_EXT_vertex_array_object GL_EXT_vertex_shader GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_KTX_buffer_region GL_MTX_fragment_shader GL_NV_texgen_reflection GL_SGIS_multitexture GL_SGIS_texture_lod WGL_EXT_swap_control |
Unter Direct3D verließen wir uns auf die Anzeige des 3DMark2001 SE:
Description: Primärer Anzeigetreiber Manufacturer: Matrox Graphics Inc. Name: Matrox Parhelia 128MB - Deutsch Total Local Video Memory: 128 MB Total Local Texture Memory: 128 MB Total AGP Memory: 16 MB Display Driver: Device1 Display Driver Version: Driver WHQL Certified: No Max Texture Width : 2048 Max Texture Height: 2048 Max User Clipping Planes: 6 Max Active Hardware Lights: 12 Max Texture Blending Stages: 8 Textures In Single Pass: 4 Vertex Shader Version: 1.1 Pixel Shader Version: 1.3 Max Vertex Blend Matrices: 31 Max Texture Coordinates: 8 Vendor ID: 0x102b Device ID: 0x0527 Sub-System ID: 0x0840102b Revision: 0x03 Texture Formats: Pixel Format: 32-bit ARGB [8888] Pixel Format: 32-bit RGB [888] Pixel Format: 16-bit RGB [565] Pixel Format: 16-bit RGB [555] Pixel Format: 16-bit ARGB [1555] Pixel Format: 16-bit ARGB [4444] Pixel Format: 8-bit A [8] Pixel Format: 16-bit RGB [444] Pixel Format: 8-bit YUV [800] Pixel Format: 16-bit AYUV [8800] Pixel Format: FourCC [UYVY] Pixel Format: FourCC [YUY2] Pixel Format: FourCC [DXT1] Pixel Format: FourCC [DXT2] Pixel Format: FourCC [DXT3] Pixel Format: FourCC [DXT4] Pixel Format: FourCC [DXT5] 3D Capabilities: AGP Texturing Additive Texture Blending Anisotropic Filtering Bilinear Filtering Cube Mapping DXT Compressed Textures Dot3 Texture Blending Environmental Bump Mapping Environmental Bump Mapping With Luminance Factor Alpha Blending Full-Screen Anti-Aliasing Guard Band Support Hardware Transform and Lighting Multiplicative Texture Blending Point Primitive Support Point Sampling Positional Lights Projected Textures Rendering to a Window Specular Gouraud Shading Stencil Buffers Subpixel Accurate Rasterizing Subtractive Texture Blending Table Fog Texture Alpha Blending Texture Clamping Texture Mirroring Texture Wrapping Trilinear Filtering Vertex Alpha Blending Vertex Fog Volume Textures W-Fog |