Matrox Parhelia: Theoretische Benchmarks
29. Juni 2002 / von Leonidas / Seite 4 von 6
PowerVR-Benchmarks
Matrox Parhelia | nVidia GeForce4 Ti4600 | GF4Ti @ 220/275 | |
Fablemark (fps) |
18,8 | 25,8 | 19,1 |
Templemark 1.0.2 (fps) |
54,3 | 86,6 | 84,4 |
Templemark 1.0.6 (fps) |
57,5 | 100,7 | 90,7 |
Villagemark (fps) |
80 | 118 | 87 |
Serious Sam: TSE - theoretischer Benchmark
Matrox Parhelia | nVidia GeForce4 Ti4600 | GF4Ti @ 220/275 | |
Fill Rate: no texture, no blending, no z-buffer (MPixel/sec) |
834,21 | 1194,82 | 875,89 |
Fill Rate: texture, no blending, no z-buffer (MPixel/sec) |
800,40 | 1166,20 | 867,97 |
Fill Rate: texture, no blending, z-buffer (MPixel/sec) |
801,29 | 1127,44 | 857,24 |
Fill Rate: texture, blending, z-buffer (MPixel/sec) |
731,16 | 756,95 | 635,13 |
Fill Rate: multitexture, blending, z-buffer (MPixel/sec) |
738,41 | 754,63 | 632,50 |
Geometry Speed: texture, no blending, z-buffer (MTriangel/sec) |
5,36 | 16,24 | 12,71 |
Geometry Speed: texture, blending, z-buffer (MTriangel/sec) |
5,25 | 14,01 | 11,92 |
Geometry Speed: multitexture, blending, z-buffer (MTriangel/sec) |
4,26 | 9,26 | 7,24 |
SPEC ViewPerf 7.0
Matrox Parhelia | nVidia GeForce4 Ti4600 | GF4Ti @ 220/275 | |
3dsmax-01 (fps) |
3,503 | 7,944 | 7,053 |
drv-08 (fps) |
7,768 | 25,68 | 25,61 |
dx-07 (fps) |
15,24 | 23,17 | 23,02 |
light-05 (fps) |
3,406 | 9,380 | 9,350 |
proe-01 (fps) |
0,7625 | 6,360 | 6,326 |
ugs-01 (fps) |
0,00000 | 3,232 | 2,668 |