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Matrox Parhelia: Theoretische Benchmarks

29. Juni 2002 / von Leonidas / Seite 4 von 6



   PowerVR-Benchmarks

  Matrox Parhelia nVidia GeForce4 Ti4600 GF4Ti @ 220/275
Fablemark
(fps)
18,8 25,8 19,1
Templemark 1.0.2
(fps)
54,3 86,6 84,4
Templemark 1.0.6
(fps)
57,5 100,7 90,7
Villagemark
(fps)
80 118 87




   Serious Sam: TSE - theoretischer Benchmark

  Matrox Parhelia nVidia GeForce4 Ti4600 GF4Ti @ 220/275
Fill Rate: no texture, no blending, no z-buffer
(MPixel/sec)
834,21 1194,82 875,89
Fill Rate: texture, no blending, no z-buffer
(MPixel/sec)
800,40 1166,20 867,97
Fill Rate: texture, no blending, z-buffer
(MPixel/sec)
801,29 1127,44 857,24
Fill Rate: texture, blending, z-buffer
(MPixel/sec)
731,16 756,95 635,13
Fill Rate: multitexture, blending, z-buffer
(MPixel/sec)
738,41 754,63 632,50
Geometry Speed: texture, no blending, z-buffer
(MTriangel/sec)
5,36 16,24 12,71
Geometry Speed: texture, blending, z-buffer
(MTriangel/sec)
5,25 14,01 11,92
Geometry Speed: multitexture, blending, z-buffer
(MTriangel/sec)
4,26 9,26 7,24




   SPEC ViewPerf 7.0

  Matrox Parhelia nVidia GeForce4 Ti4600 GF4Ti @ 220/275
3dsmax-01
(fps)
3,503 7,944 7,053
drv-08
(fps)
7,768 25,68 25,61
dx-07
(fps)
15,24 23,17 23,02
light-05
(fps)
3,406 9,380 9,350
proe-01
(fps)
0,7625 6,360 6,326
ugs-01
(fps)
0,00000 3,232 2,668





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