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Max Payne Benchmarking

20th August, 2001 / by Leonidas / translated by RAL & Houston / Page 4 of 6



      Benchmark procedure (continues)


PCGH┤s Final Scene No.2 (CPU-Demo)

PCGH┤s Final Scene No.2 (CPU-Demo): Starten des Framecounters
Press "F11" immediately after the demo is loaded!

PCGH┤s Final Scene No.2 (CPU-Demo): Ablesen des Framecounters
Read the frame counter at the time when Max Payne falls down on the floor. In the foreground you see his arm hitting the floor. After this scene the demo ends and you will see nothing except a blank screen. It┤s very important to read the frame counter right there before. Read the value "Avg ..." (from the area marked in red outline).


3DConcept┤s Shooting Alex Demo

3DConcept┤s Shooting Alex Demo: Starten des Framecounters
Press "F11" immediately after the demo is loaded!

3DConcept┤s Shooting Alex Demo: Ablesen des Framecounters
Read the frame counter at the time when the rendered cut scene is over and the game returns to the normal mode. Read the value "Avg ..." (from the area marked in red outline).



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