ATi RV250 and R300 specifications
June 7, 2002 / by Leonidas / page 1 of 1 / english version
This article is outdated, please visit the Update.
Sorry, no text and commentaries, only the raw specs :-).
Sources: AnandTech #1, AnandTech #2, The Inquirer, ATi Roadmap #1, ATi Roadmap #2, own sources.
- ATi R300:
- 107 million transistors
- 0.15 µ process by TSMC
- 512 bit architecture (?)
- 8 rendering pipelines with 2 texture units each
- 16 textures per pass (required by DirectX9)
- Quad Vertex Shader engine
- complete DirectX 9.0 compatible
- Vertex Shader 2.0
- Pixel Shader 2.0
- Displacement Mapping support
- 64 bit rendering precision
- Floating point rendering
- 256 bit DDR-RAM memory interface (?)
- Core clock: on 0.15 µ and 107 mill. transistors expected at 200 - 250 MHz
- Memory clock: alleged at 350 MHz = on a 256 bit memory interface results in 20 GB/sec bandwith
- HyperZ III
- HydraVision
- ATi RV250:
- ca 35-45 million transistors (estimated)
- 0.15 µ process by TSMC
- 256 bit architecture
- 2 rendering pipelines with 2 texture units each (?)
- 6 textures per pass
- Single Vertex Shader engine
- complete DirectX 8.1 compatible
- Vertex Shader 1.1
- Pixel Shader 1.4
- 128 bit DDR-RAM memory interface
- Core clock: alleged at 300 MHz and more
- Memory clock: probably the same as core clock = 300 MHz and more
- HyperZ II
- HydraVision
- = a Radeon 8500 (R200) with only 2 rendering pipelines, but higher clock rates
Next Generation Graphics Chips (Q3/Q4 2002) | ||||
Matrox Parhelia |
3Dlabs P10 |
nVidia NV30 |
ATi R300 |
|
Transistors (mill.) |
80 | 75 | ca 90-120 | 107 |
Process (µ) |
0.15 | 0.15 | 0.13 | 0.15 |
Architecture (bit) |
512 | 512 | 512 (?) | 512 (?) |
Rendering pipelines |
4 | 4 | 8 (?) | 8 |
Texture units (each) |
4 | 2 | 2 (?) | 2 |
Textures per pass |
4 | 8 | 16 | 16 |
Core clock (MHz) |
retail: 220 bulk: 200 |
ca 250 | ca 400 | ca 200-250 |
Fill rate (GPixel) |
retail: 0.88 bulk: 0.8 |
ca 1.0 | ca 3.2 | ca 1.6-2.0 |
Fill rate (GTexel) |
retail: 3.52 bulk: 3.2 (bilinear) |
ca 2.0 (trilinear) |
ca 6.4 | ca 3.2-4.0 |
Memory interface (bit) |
256 DDR | 256 DDR | 256 DDR (?) | 256 DDR (?) |
Bandwith features |
- | Virtual Memory System | Lightspeed Memory Architecture III | HyperZ III |
Memory clock (MHz) |
retail: 275 bulk: 250 |
ca 300 | ca 200-250 | ca 300-350 |
Bandwith (GB/sec) * |
retail: 16.4 Bulk: 14.9 |
ca 17.9 | ca 11.9-14.9 | ca 17.9-20.9 |
Vertex Shader engine |
Quad | Quad | Quad | Quad |
Vertex Shader version |
2.0 | 2.0 | 2.0 | 2.0 |
Pixel Shader version |
1.3 | 1.3 | 2.0 | 2.0 |
DirectX version |
8.1 (partly 9.0) |
8.1 (partly 9.0) |
9.0 | 9.0 |
OpenGL version |
1.3 | 2.0 | 1.3 (partly 2.0) |
? |
Anisotropic filtering (max. level) |
bilinear: 16x trilinear: 8x |
? | ? | ? |
Anti-Aliasing (max. samples) |
16x (FAA) |
8x (MS) |
8x (?) | ? |
Rendering precision |
40 bit (fix) |
minimum 64 Bit (fix) |
64 bit (floating point) |
64 bit (floating point) |
Displacement Mapping |
yes | yes | yes | yes |
AGP specification (max. mode) |
3.0 (8x) (first boards 2.0/4x) |
2.0 (4x) |
3.0 (8x) |
3.0 (8x) |
Onboard memory (max. MB) |
256 | 256 | 256 | ? |
* on an 1 GByte = 1024 Byte ^ 3 basis |
Links to the (original and complete) German articles:
May 5: 3Dlabs "P10" Preview
May 14: Matrox Parhelia Preview
May 22: nVidia NV30 und NV35 Spezifikationen (?)
June 7: ATi RV250 und R300 Spezifikationen
This article is outdated, please visit the Update.