ATi R3x0 vs. nVidia NV3x: Theoretische Benchmarks
5. Juni 2003 / von Leonidas / Seite 2 von 2
Codecreatures Benchmark Pro
NV34 (325/325) |
NV31 (350/350) |
NV30 (500/500) |
NV30 (325/600) |
R300 (325/310) |
R350 (325/310) |
R350 (380/340) |
RV350 (400/300) |
|
Total (fps) |
16,5 | 19,4 | 37,2 | 37,3 | 38,7 | 39,5 | 44,7 | 23,1 |
Numbers of Polygons (MPolygone/sec) |
6,2 | 6,8 | 13,4 | 13,4 | 13,8 | 14,1 | 16,0 | 8,5 |
Grass Section (fps) |
16,7 | 22,2 | 40,8 | 40,8 | 42,6 | 43,5 | 49,8 | 24,2 |
Water Section (fps) |
16,4 | 17,1 | 34,4 | 34,5 | 35,5 | 36,3 | 40,6 | 22,3 |
Overdraw Z-Reject Tester
Texture Size ist bei allen Benchmarks "1024".
NV34 (325/325) |
NV31 (350/350) |
NV30 (500/500) |
NV30 (325/600) |
R300 (325/310) |
R350 (325/310) |
R350 (380/340) |
RV350 (400/300) |
|
Back to front, 1-pass (fps) |
31,02 | 34,20 | 76,61 | 76,55 | 78,20 | 81,18 | 90,31 | 53,96 |
Back to front, 2-pass (fps) |
17,25 | 31,37 | 41,62 | 41,66 | 149,89 | 154,43 | 175,86 | 99,09 |
50%/50%, 1-pass (fps) |
16,37 | 18,46 | 39,93 | 39,92 | 162,99 | 168,43 | 192,12 | 106,47 |
50%/50%, 2-pass |
8,82 | 15,85 | 20,94 | 20,94 | 86,32 | 88,05 | 100,72 | 56,87 |
Front to back, 1-pass (fps) |
31,17 | 34,20 | 76,04 | 75,94 | 239,96 | 250,28 | 284,95 | 162,33 |
Front to back, 2-pass (fps) |
17,25 | 31,38 | 41,52 | 41,52 | 163,70 | 169,17 | 192,74 | 109,14 |
PowerVR-Benchmarks
NV34 (325/325) |
NV31 (350/350) |
NV30 (500/500) |
NV30 (325/600) |
R300 (325/310) |
R350 (325/310) |
R350 (380/340) |
RV350 (400/300) |
|
Fablemark (fps) |
26,7 | 25,7 | 54,0 | 54,0 | 63,1 | 64,1 | 72,5 | 31,1 |
Templemark (fps) |
68,4 | 97,0 | 151,2 | 150,5 | 146,6 | 146,3 | 150,5 | 119,8 |
Villagemark (fps) |
70 | 81 | 164 | 165 | 181 | 181 | * | 100 |
* ... Benchmark läuft durch, zeigt aber kein Ergebnis an |
Serious Sam: The Second Encounter
NV34 (325/325) |
NV31 (350/350) |
NV30 (500/500) |
NV30 (325/600) |
R300 (325/310) |
R350 (325/310) |
R350 (380/340) |
RV350 (400/300) |
|
Fill Rate: no texture, no blending, no z-buffer (MPixel/sec) |
1207,97 | 1088,34 | 2067,79 | 1227,99 | 2145,83 | 3039,91 | 2669,68 | 1208,22 |
Fill Rate: texture, no blending, no z-buffer (MPixel/sec) |
1230,33 | 1053,07 | 2021,74 | 1164,59 | 2132,91 | 2125,04 | 2594,84 | 1206,63 |
Fill Rate: texture, no blending, z-buffer (MPixel/sec) |
606,82 | 1076,57 | 1519,71 | 1097,37 | 1370,32 | 1638,40 | 1889,18 | 1170,51 |
Fill Rate: texture, blending, z-buffer (MPixel/sec) |
467,00 | 829,28 | 1119,20 | 882,39 | 973,10 | 1158,71 | 1383,19 | 783,18 |
Fill Rate: multitexture, blending, z-buffer (MPixel/sec) |
464,48 | 606,01 | 1119,58 | 843,69 | 806,72 | 978,58 | 1215,76 | 695,98 |
Geometry Speed: texture, no blending, z-buffer (MTriangel/sec) |
8,88 | 16,04 | 21,06 | 17,13 | 8,53 | 8,25 | 8,25 | 8,96 |
Geometry Speed: texture, blending, z-buffer (MTriangel/sec) |
7,08 | 11,79 | 15,61 | 15,00 | 8,83 | 8,27 | 8,19 | 8,46 |
Geometry Speed: multitexture, blending, z-buffer (MTriangel/sec) |
6,87 | 11,31 | 14,31 | 14,40 | 2,21 | 2,19 | 2,19 | 2,19 |
SPEC ViewPerf 7.0
NV34 (325/325) |
NV31 (350/350) |
NV30 (500/500) |
NV30 (325/600) |
R300 (325/310) |
R350 (325/310) |
R350 (380/340) |
RV350 (400/300) |
|
3dsmax-01 (fps) |
7,307 | 7,816 | 12,46 | 11,90 | 9,934 | 9,939 | 10,60 | 8,943 |
drv-08 (fps) |
37,97 | 38,31 | 38,10 | 37,64 | 27,20 | 26,48 | 26,86 | 26,54 |
dx-07 (fps) |
33,61 | 34,25 | 32,86 | 32,85 | 47,22 | 46,76 | 48,30 | 48,14 |
light-05 (fps) |
10,01 | 9,996 | 9,302 | 9,299 | 10,59 | 10,37 | 10,48 | 10,48 |
proe-01 (fps) |
10,86 | 11,07 | 11,76 | 11,31 | 10,07 | 9,769 | 9,867 | 9,890 |
ugs-01 (fps) |
5,682 | 6,100 | 8,204 | 6,828 | 13,10 | 13,10 | 15,27 | 15,28 |